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NOMADTIPS3 / USER GUIDE

How to read NOMADTIPS3

This guide explains how to navigate the public site, read live football analysis, distinguish live indicators from validated signals, and understand the Statistics page without confusing pressure, probability and historical performance.

Interface guideLive analysisStatisticsUpdated 31 August 2026

2. How to read the Signal page

The Signal page summarizes the live scanner through four top-level states: live matches, watching, near signal and signal. Search and filtering can help narrow the monitored match list.

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24LIVE MATCHES
8WATCHING
2NEAR SIGNAL
1SIGNAL
Illustrative interface map. Numbers are examples only and are not live records.
  • LIVE MATCHES — matches currently included in the live scan.
  • WATCHING — matches the selected-side detector is actively monitoring.
  • NEAR SIGNAL — a match is closer to the configured requirements but still waiting for a valid entry.
  • SIGNAL — a selected-side Asian Handicap signal has been locked after validation.
Fail-closed principle: when the required live Asian Handicap information is unavailable, the signal engine is designed not to substitute an unrelated 1X2, goals or corner market.

3. Live Score overview

The Live Score page is the analytical match-monitoring layer. It shows the health of the live feed and whether enough recent event history exists to calculate rolling analysis.

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LIVE MATCHES
FRESH FEED
ROLLING WINDOW
EVENT PASS
HOME TEAM vs AWAY TEAM1–0 · 67'
FEEDLIVE
WINDOW5 MIN
EVENT GATEPASS
Interface map: live feed status and a match card. Labels mirror the live analytical structure; no live fixture is represented.
  • FRESH FEED means the incoming match information is not currently classified as stale.
  • ROLLING WINDOW means the system has enough recent snapshots to compare change over the configured period.
  • EVENT PASS means the configured event conditions passed at that moment. It is not automatically a betting signal.

4. NOMAD Live Prediction

The live outcome model displays a HOME WIN, DRAW and AWAY WIN estimate that totals 100%. It uses the current score and time together with available live evidence such as pressure, shots on target, dangerous attacks, attacks and corners.

NOMAD LIVE PREDICTIONMODERATE
HOME WIN58%
DRAW24%
AWAY WIN18%
Example only: the percentages demonstrate how to read the three-way estimate and are not a current match prediction.

A higher number means the model currently gives that outcome more weight than the others. It does not mean the result is guaranteed. The estimate can change as the score, time, pressure and event data change.

Do not confuse probability with pressure. HOME WIN 58% is an outcome-model estimate. HOME PRESSURE 58% is a rolling share of recent weighted attacking pressure. They measure different things.

5. Match Pulse, pressure and momentum

Match Pulse combines the current rolling pressure share with trend status, rolling-window information, Event Gate state and feed freshness.

64%
HOME PRESSURE64% / 36%
TREND2 / 3
EVENT GATEPASS
GREEN HOME activityGRAY AWAY activityRolling window, not full-match total
Interface map: the Match Pulse concept. Percentage values are illustrative.

HOME PRESSURE

This is the HOME share of weighted pressure in the current rolling window. It is designed to reflect recent attacking activity, not final-match probability.

TREND x/3

This shows how many configured trend conditions currently pass. It is not a confidence score.

Momentum Pulse and Pressure Shift

Momentum Pulse compares recent weighted attacking activity by interval. Pressure Shift summarizes the current rolling balance as HOME CONTROL, BALANCED or AWAY CONTROL. Taller or larger activity indicates stronger recent pressure, not a guaranteed goal.

6. Event Timeline, rolling battle bars and radar

The Event Timeline highlights recent stored changes such as shots on target, shots off target and corners. The rolling battle bars compare HOME and AWAY changes in attacks, dangerous attacks, shots, SOT and corners over the current window.

LAST 5 MINUTESHOME vs AWAY
ATTACKS
DANGEROUS
SOT
AWAY COMPARISON
63' HOME SOT65' AWAY CORNER67' HOME SHOT OFF
Illustrative rolling comparison and event timeline. The guide deliberately avoids using a real match record.

Remember that rolling values are changes during the selected window, not necessarily full-match totals. A display such as HOME ATTACKS +8 means the recorded attack total increased by eight during that window.

The Radar Comparison normalizes available rolling metrics so HOME and AWAY shapes can be compared. A larger radar area does not itself represent a probability of winning.

7. Reading the Statistics summary

The Statistics page reviews recorded live signals after they are locked and, where applicable, settled.

120TOTAL SIGNALS
58.4%WIN RATE
1.91AVG ODDS
+6.2%ROI
Example values only. The actual page calculates its figures from the recorded ledger.
  • TOTAL SIGNALS — number of recorded signals in the applicable data set.
  • WIN RATE — calculated from settled signals, according to the system’s settlement logic.
  • AVG ODDS — average of the locked entry odds where available.
  • ROI — performance calculated using the standard one-unit reference method used by NOMADTIPS3.
Historical statistics are descriptive. A positive historical ROI or win rate does not guarantee the same result in future matches.

8. Cumulative Unit and Result Ledger

The Cumulative Unit chart uses settled results only. A green bar represents a positive unit result, a red bar represents a negative unit result, and each bar continues from the previous cumulative level. The dashed reference indicates the current cumulative unit after the latest settled result. One unit (1u) is a standard reference amount used to compare results consistently across different odds.

TIMEMATCHPICKAHODDSENTRYFINALRESULTP/L
18:42HOME — AWAYHOME-0.251.901–02–0WIN+0.90u
20:11ALPHA — BETAAWAY+0.251.860–01–0LOSS-1.00u
Result Ledger map with fictional team labels and example values for instructional purposes only.
  • CONDITION identifies the configured condition or signal context where recorded.
  • PICK / AH identifies the selected side and Asian Handicap line.
  • ODDS / BOOKMAKER records the available market reference used by the system.
  • ENTRY is the score at or around the recorded signal entry.
  • FINAL is the final recorded score.
  • RESULT identifies settlement such as WIN, LOSS or PUSH.
  • P/L expresses the settled result using the unit reference.

9. A simple reading routine

Check the match time, score and feed freshness first.
Read recent pressure and actual event evidence together rather than relying on one number.
Keep HOME PRESSURE, LIVE PREDICTION and EVENT PASS separate in your interpretation.
If you are reviewing a Signal, check the selected side, Asian Handicap line, market reference and entry context.
Use Statistics to evaluate the historical record, not to assume the next match must repeat the past.
NOMADTIPS3 provides football information and analytical context for review and entertainment. It does not guarantee match outcomes and does not invite or require users to place wagers.